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Welcome to the projection room. These websites documenting the works of Al Razutis began in 1996 and continue to this day. They were first repositories of published articles by Razutis on holography and documented his films, videos, holograms and critical writings. They quickly evolved into web-specific works containing 'virtual worlds', 'dream chambers', 'adventures of Alice' and other experiments in imagistic web narratives by Razutis. These sites and their changing projection devices refer to 'motion picture film' as a changing art form, involving 2D, 3D, virtual reality, and various past/present/future forms of analog and digital and networked creations. Digital cannot exist without analog, just like the particle can't exist without its wavefunction, and networking is another (fractalized) dimension of changing works. This is not a site about 'projectors' (and their evolving technologies) but importantly what can be 'invented' in art and display forms by 're-inventing' the projectors and the arts that inhabit them. Consider this short example: the motion picture film camera based on a projector (Lumiere 1896) becomes an film optical printer (Melies) becomes video synthesizer becomes volume screen projector becomes stereoscopic 3D projector becomes holographic projector, all requiring the re-inventions of 'content' to project and interpret. These trajectories and references to their predecessor forms are contained within these sites as signposts in the ongoing experiment of 'art' and 'avant'garde' practice by Razutis in the context of both history and culture of a specific time and place. We do not follow with 'religious' fervor any given platform or operating system / language. All platforms are acceptable, when there are ways within them to view the contents of this site. It's less about 'gee whiz Web 3D' and more about what we can create within the spider-crawled web while remembering its origins and changing nature. Nor are these sites 'showing off' web building skills or just 'promoting the artist'. Expresssion is a 'giving' and history is 'acknowledging' and preserving the footprints of self and others. These sites were built by the artist himself, not those impersonating or contracted to impersonate the artist. They were not built by or based on corporate, collective or institutional (school) resources, and feature original content, except in surrealist collage instances which themselves feature intersections and appropriations of sources, or references to commercially determined client works. Much of the content is hand-coded and features an evolution (starting in 1996) based on evolving interests and hands-on scripting. And yes, the pages might even contain mistakes (!&Xfc/ << oh shit ) that may seem 'unprofessional' for some, but this isn't all about 'profession' is it. These works are not posted on YouTube or Facebook (themselves, marvelous projection systems of world-wide content) or networking sites on the web. The reasoning is basic: full access to content is only possible on one's own secured servers and when one 'so chooses'. These works are not simply existing 'for the web' (as adverts or publications) and certainly are not the original and only work or experience of the images - films - videos - holograms - virtual worlds - writings by Razutis and others on the subjects. This web site's works refer to other works, installations, contexts and place in both a historical and ahistorical manner. It's not about which version is 'original', it is about 'which version is existing in which place and time' and how we understand the differences. These sites do not feature cookies, pop-up ads, or any spyware and other scumware variants. We are opposed to hacking, spying, browser hijacking, virus/worm creators and the proliferation of individual (hacker), corporate (spyware) and terrorist (disinformation) abuse of the freedoms enjoyed by users of the internet. Access to 'Dream Chambers', as it is re-imagined and build, is currently via password or 'back door' links; navigation and content of this directory typically employs java applets and requires a Java Virtual Machine (VM or Java runtime) to be installed in your browser, an issue that is noteworthy for Win XP users with pre-bundled IE without Java. Many of the pages are feature graphics in anaglyph 3D (red - blue glasses should be used for 3D). You can let the timed-sequence pages advance on their own, or click on the appropriate links (some of which will take you to Visual Alchemy page content). As in dreams, the content is in some cases 'unpredictable', but freely associative. Some pages feature adult-oriented graphics and are not suitable for children or some adults (no kidding). Navigation and content of 'Adventures of Alice' is tied to '3D' and 'Holography' topics, and features a playful use of anaglyph 3D imagery (use red-blue glasses for 3D). This directory may prove to be 'difficult' for children or 3D hobbyists looking for 'hot' examples of 'three dee'. The site has been standardized for large screen 1024 x 768 resolution to allow for multiple content frames, and has been created in conformity with current Internet Explorer and Netscape Navigator browser capabilities. Your browsers (and plug-ins) are your content 'projectors' and your interests in accessing various web content are dependent on your interests in updating your browsers. The following browser plug-ins and special viewing requirements are listed below. FLASH content requiring a Flash plug-in is to be found in the home pages. This content is currently tailored to low to medium bandwidth connections. VIDEO PLAYER content is primarily limited (for reasons of bandwidth) to Win Media (WMV) video which is far more prevalent (and available) than QuickTime. That's the way the web world works and we're accomodating it. JAVA APPLET content is featured extensively in 'Dream Chambers' and on some 3D video and other special pages. To view Java content you require a Java Virtual Machine to be installed in your browser. Windows XP users with pre-bundled Internet Explorer should download a Java Virtual Machine (either older version of MS virtual machine or one from Sun Microsystems). This problem is due to Miscrosoft's failure to license the Java VM properly. Red-Blue or Red-Cyan ANAGLYPH glasses should be worn for the special 3D ANAGLYPH images in 'Dream Chambers' and 'Alice' and '3D Video' pages. The chosen anaglyph format is a matter of convenience and is used to approximate original (video) 3D renderings. VRML 2.0 (Virtual Reality) content also requires a Java Virtual Machine as well as VRML 2.0 player plug-in (available for free download). We have opted to stay with VRML formats since these are historically the predecessor (as is Java 3D) for many of the current breed of Java-enabled 3D content plug-ins on the web (Cult3D, Shout3D, etc.). This important legacy is found in the newly emerged X3D and Mpeg-4 standards. For further questions, concerns, or comment please e-mail Al Razutis. |